Artificial Intelligence in Games
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Scope of this subject
This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
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Research vocabulary
game AI; game tree search; procedural content generation; game-playing agents; Monte Carlo tree search; non-player characters; computer chess; Go; chess openings; real-time strategy games; chess strategy; game logs; Chinese chess; boot files; Power TAC; game-playing programs; chess engines; imperfect information games; alpha-beta pruning; level design; game-playing algorithms; opponent modeling; narrative generation; minimax algorithm; computer Go
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Local answer status
No owner-reviewed answer has been published for this exact subject page. This is a gap in this collection; it does not establish that the answer is unavailable elsewhere.
Numeric address and provenance
Morton address: 36183038971481299 · morton4x16-v1
Coordinates: (3, 17, 1702, 11574). The address interleaves categorical identifier bits. Nearby addresses are not guaranteed to describe semantically similar subjects.
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