# Artificial Intelligence in Games { "id": "T11574", "title": "Artificial Intelligence in Games", "url": "/topics/T11574", "kind": "topic-directory", "aeo_cohort": "topic-directory", "provider": "openalex", "revision": "d720442c472dea56", "catalogue_revision": "f050b5d4780b1289", "numeric_address": "36183038971481299", "address_version": "morton4x16-v1", "coordinates": [ 3, 17, 1702, 11574 ], "answer_status": "Directory metadata; local answer requires separate source review", "truth_status": "Subject descriptor, not a factual answer or a demonstrated knowledge gap" } This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation. Directory metadata is not a factual answer or evidence of a global knowledge gap. Source: https://openalex.org/T11574 No owner-reviewed local answer yet.