{"cited_by_count":621405,"description":"This cluster of papers explores the intersection of user experience, design research, and human-computer interaction (HCI). It delves into topics such as persuasive technology, quantified self-tracking, participatory design, aesthetics, emotional design, and the use of wearable technology for health behavior change. The papers discuss methods for interaction design research, the impact of visual aesthetics on web usability, and the implications of user experience evaluation. They also address the role of technology in shaping human experiences and behaviors, with a focus on designing for motivation, engagement, and wellbeing.","display_name":"Innovative Human-Technology Interaction","domain_id":"3","external_ids":{"openalex":"https://openalex.org/T10803","wikipedia":"https://en.wikipedia.org/wiki/User_experience"},"field_id":"17","id":"T10803","keywords":[{"display_name":"emotional design","id":"emotional-design","score":0.3007,"url":"https://openalex.org/keywords/emotional-design"},{"display_name":"persuasive technology","id":"persuasive-technology","score":0.3438,"url":"https://openalex.org/keywords/persuasive-technology"},{"display_name":"self-tracking","id":"self-tracking","score":0.3715,"url":"https://openalex.org/keywords/self-tracking"},{"display_name":"experience design","id":"experience-design","score":0.2292,"url":"https://openalex.org/keywords/experience-design"},{"display_name":"persuasive design","id":"persuasive-design","score":0.303,"url":"https://openalex.org/keywords/persuasive-design"},{"display_name":"quantified self","id":"quantified-self","score":0.2754,"url":"https://openalex.org/keywords/quantified-self"},{"display_name":"research through design","id":"research-through-design","score":0.2426,"url":"https://openalex.org/keywords/research-through-design"},{"display_name":"dark patterns","id":"dark-patterns","score":0.2183,"url":"https://openalex.org/keywords/dark-patterns"},{"display_name":"design fiction","id":"design-fiction","score":0.3252,"url":"https://openalex.org/keywords/design-fiction"},{"display_name":"user-product interaction","id":"user-product-interaction","score":0.326,"url":"https://openalex.org/keywords/user-product-interaction"},{"display_name":"personal informatics","id":"personal-informatics","score":0.6245,"url":"https://openalex.org/keywords/personal-informatics"},{"display_name":"cultural probes","id":"cultural-probes","score":0.402,"url":"https://openalex.org/keywords/cultural-probes"},{"display_name":"affective design","id":"affective-design","score":0.2657,"url":"https://openalex.org/keywords/affective-design"},{"display_name":"ambient displays","id":"ambient-displays","score":0.2402,"url":"https://openalex.org/keywords/ambient-displays"},{"display_name":"wearable device design","id":"wearable-device-design","score":0.2856,"url":"https://openalex.org/keywords/wearable-device-design"},{"display_name":"interactive products","id":"interactive-products","score":0.4753,"url":"https://openalex.org/keywords/interactive-products"},{"display_name":"technology probe","id":"technology-probe","score":0.394,"url":"https://openalex.org/keywords/technology-probe"},{"display_name":"design for behaviour change","id":"design-for-behaviour-change","score":0.5836,"url":"https://openalex.org/keywords/design-for-behaviour-change"},{"display_name":"more-than-human design","id":"more-than-human-design","score":0.2427,"url":"https://openalex.org/keywords/more-than-human-design"},{"display_name":"eco-feedback","id":"eco-feedback","score":0.3975,"url":"https://openalex.org/keywords/eco-feedback"},{"display_name":"design probes","id":"design-probes","score":0.322,"url":"https://openalex.org/keywords/design-probes"},{"display_name":"animal-computer interaction","id":"animal-computer-interaction","score":0.4807,"url":"https://openalex.org/keywords/animal-computer-interaction"},{"display_name":"persuasive system design","id":"persuasive-systems-design","score":0.3205,"url":"https://openalex.org/keywords/persuasive-systems-design"},{"display_name":"sustainable HCI","id":"sustainable-hci","score":0.6306,"url":"https://openalex.org/keywords/sustainable-hci"},{"display_name":"design for well-being","id":"design-for-well-being","score":0.3474,"url":"https://openalex.org/keywords/design-for-well-being"}],"legacy_keywords":["User Experience","Design Research","Interaction Design","Persuasive Technology","Quantified Self","Participatory Design","Aesthetics","Emotional Design","Health Behavior Change","Wearable Technology"],"openalex_id":"https://openalex.org/T10803","source_created_date":"2024-01-23T15:27:08","source_updated_date":"2026-10-17T03:02:00","subfield_id":"1709","url":"/topics/T10803","works_api_url":"https://api.openalex.org/works?filter=topics.id:T10803","works_count":63862,"label":"Innovative Human-Technology Interaction","provider":"openalex","revision":"d2a9904c445c3926","taxonomy_revision":"f050b5d4780b1289","title":"Innovative Human-Technology Interaction","kind":"topic-directory","aeo_cohort":"topic-directory","catalogue_revision":"f050b5d4780b1289","numeric_address":"36174758274548895","address_version":"morton4x16-v1","coordinates":[3,17,1709,10803],"answer_status":"Directory metadata; local answer requires separate source review","truth_status":"Subject descriptor, not a factual answer or a demonstrated knowledge gap","reviewed_answer":null}